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Welcome to the Interstellar War Wiki!

Interstellar War (ISW) is a free to play online multi-player game of tactical space conflict that only requires a web browser to play. The game has a friendly community, encourages role-playing, and space warefare. The game is currently in the Alpha development stage with regular updates from the developers.

Players of ISW can engage in a variety of activities including, mining, piracy, trading, politics, and combat. Even though in-game treachery is allowed, the game is known for its friendly community of players and the developers' close engagement with the player base.

Background

Old ISW (OISW)

ISW was started in the 2000s. The game had a strong sense of community with a daily active player base. As the game grew, the site experienced lag when the player base was especially active. Despite this, players continued to play and enjoy ISW. However, the developers decided to close the game down in the early 2010s because the cost of continuing to develop the game and pay for increased server capacity was too expensive.

Revived ISW

In 2018is this accurate?, players from the Old ISW (OISW) decided to revive the game and become the game's new developers. The developers operate under the pseudonyms of various Doctors. After redesigning the "tick" system to avoid the downfall of the OISW and building a minimum viable product, the developers launched an open Alpha in December 2019.

Gameplay

Additional Details at the Gameplay of Interstellar War page

The Tick

ISW is a real-time game that revolves around 15 second action phases. The Tick updates the games interface reflecting the updated location of ships and refreshes the available actions to players such as

  • Activating the Hyperdrive on a ship
  • Repair ship shields/hulls
  • Fire weapons (if online)
  • Mine minerals
  • Move to orbit a planet, move to dock at a starbase, move to intercept a ship, enter a Star System, or move to a coordinate on the tactical screen
  • Manage Buildings on a planet (if in orbit)

The tick appears as a refresh of the browser.

The Universe

Combat and Travel

Skills

Players can invest experience points in 5 different skills. The experience point cost of increasing a skill goes up the more the player improves the skill.

  • Command: Higher skill levels in Command unlock political actions and the ability to purchase rank 4 ships and starbases.
    • 50 Command - players can become a councilor in their faction and vote.
    • 75 Command - players can purchase Rank 4 Ships and operate Rank 4 ships.
    • 100 Command - players can purchase starbases, which appear as Rank 5 ships, and operate Rank 5 starbase ships.
  • Piloting: Determines ship speed in combat and the accuracy of your weapons. Certain Systems are unlocked with a higher pilot skill.
  • Engineering: Determines the amount a player can heal their ship's shield and hull per Tick.
  • Building: Unlocks the ability to build different buildings on planets and acts as the gunnery skill for weapons built on planets. Each level built for a building increases the time and cost of building the next level of that building.
  • Gunnery: Increases ship damage.

Economy

Politics

Getting Started

Factions

Terran Empire

Union

Nexus

Genus

Hive

Federation

Matrix

Alliance

Merchedi

Pirates

Almost anything goes on this wiki, but if you must portray a player or faction in a negative light, please do so in a respectful manner, being sure to state facts.

We also ask that anything related to Old IW please be given the title [OIW] followed by your title, so it is easier to tell what is now, and what has passed.

Prizes may be available for those contributing the most so get adding, and if you run in to any trouble please be sure to contact Who on Discord.

Many thanks and happy editing! - The Dr's

P.S. Please note due to the high amount of spam registrations and pages being created, we now require registration in order to create/edit/post. Go ahead and get yourself registered if you want to contribute, it only takes a second.