Difference between revisions of "Buildings"

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Players are able to construct buildings on planets and planetoids owned by their own faction. These buildings allow players to build up space, power and grow a workforce which in turn allows for buildings that provide planetary/orbital defence and buildings that passively mine, process and transport ore contained in those planets and planetoids.
 
Players are able to construct buildings on planets and planetoids owned by their own faction. These buildings allow players to build up space, power and grow a workforce which in turn allows for buildings that provide planetary/orbital defence and buildings that passively mine, process and transport ore contained in those planets and planetoids.
  
=Utility=
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<center>'''<big><big>Utility</big></big>'''</center>
  
==Basic Foundations==
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<big>Basic Foundations</big>
 
Increases your buildable area by 7 with each level.
 
Increases your buildable area by 7 with each level.
  
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==Power Plant==
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<big>Power Plant</big>
 
Increases your power by 5 with each level.
 
Increases your power by 5 with each level.
  
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==Colony==
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<big>Colony</big>
 
Increases your workforce by 6 with each level.
 
Increases your workforce by 6 with each level.
  
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==WareHouse District==
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<big>WareHouse District</big>
 
Provides 150 storage for ores, items and vessels.
 
Provides 150 storage for ores, items and vessels.
  

Revision as of 17:57, 3 August 2021

GTUC.pngGLY.pngFCT.pngSHP.pngBLD.pngRPUC.pngOTHUC.png

Players are able to construct buildings on planets and planetoids owned by their own faction. These buildings allow players to build up space, power and grow a workforce which in turn allows for buildings that provide planetary/orbital defence and buildings that passively mine, process and transport ore contained in those planets and planetoids.

Utility

Basic Foundations Increases your buildable area by 7 with each level.

Building Resource Consumption Output
Workers N/A N/A
Power N/A N/A
Space N/A +7

Power Plant Increases your power by 5 with each level.

Building Resource Consumption Output
Workers -1 N/A
Power N/A +5
Space -1 N/A

Colony Increases your workforce by 6 with each level.

Building Resource Consumption Output
Workers N/A +6
Power N/A N/A
Space -1 N/A

WareHouse District Provides 150 storage for ores, items and vessels.

Building Resource Consumption Output
Workers -2 N/A
Power -2 N/A
Space -2 N/A
Ore Storage N/A +150

Industry

Surface Miner

Harvests 1tn/hr and provides 250 storage with each level.

Building Resource Consumption Output
Workers -2 N/A
Power -2 N/A
Space -2 N/A
Ore Storage N/A +250

Reprocessor

Processes ore at 4cr/tn every 24 hours. Requires 250tn of ore on planet before processing will start.

Building Resource Consumption Output
Workers -10 N/A
Power -10 N/A
Space -10 N/A

Spaceport

Increases your workforce by 6 with each level.

Building Resource Consumption Output
Workers -10 N/A
Power -10 N/A
Space -10 N/A

Defence

Ion Cannon

Anti-Interceptor/Corvette/Bomber Weapon. 50 ISU Range

Building Resource Consumption Output
Workers -5 N/A
Power -5 N/A
Space -5 N/A
Output N/A +6

X-Ray Satellite

Anti-Cruiser/Destroyer/Siege Platform Weapon. 50 ISU range

Building Resource Consumption Output
Workers -5 N/A
Power -5 N/A
Space -5 N/A
Output N/A +6

Defense Array

Heavy Anti-Dreadnaught/Capitol Ship Weapon. 25 Mkm range

Building Resource Consumption Output
Workers -5 N/A
Power -5 N/A
Space -5 N/A
Output N/A +6

Dome Shield

Increases the planet health with each level.

Building Resource Consumption Output
Workers -2 N/A
Power -2 N/A
Space -2 N/A
Output N/A +10