Difference between revisions of "Buildings"
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− | + | Players are able to construct buildings on planets and planetoids owned by their own faction. These buildings allow players to build up space, power and grow a workforce which in turn allows for buildings that provide planetary/orbital defence and buildings that passively mine, process and transport ore contained in those planets and planetoids. | |
− | Players are able to construct buildings on planets and planetoids owned by their own faction. These buildings allow players to passively mine ore contained | ||
=Utility= | =Utility= |
Revision as of 19:41, 27 July 2021
Players are able to construct buildings on planets and planetoids owned by their own faction. These buildings allow players to build up space, power and grow a workforce which in turn allows for buildings that provide planetary/orbital defence and buildings that passively mine, process and transport ore contained in those planets and planetoids.
Utility
Basic Foundations
Increases your buildable area by 7 with each level.
Building Resource | Consumption | Output |
---|---|---|
Workers | N/A | N/A |
Power | N/A | N/A |
Space | N/A | +7 |
Storage | N/A | N/A |
Power Plant
Increases your power by 5 with each level.
Building Resource | Consumption | Output |
---|---|---|
Workers | -1 | N/A |
Power | N/A | +5 |
Space | -1 | N/A |
Storage | N/A | N/A |
Colony
Increases your workforce by 6 with each level.
Building Resource | Consumption | Output |
---|---|---|
Workers | N/A | +6 |
Power | N/A | N/A |
Space | -1 | N/A |
Storage | N/A | N/A |
WareHouse District
Provides 150 storage for minerals, items and vessels.
Building Resource | Consumption | Output |
---|---|---|
Workers | -2 | N/A |
Power | -2 | N/A |
Space | -2 | N/A |
Storage | N/A | +150 |