Update – Building 2.0

December 27th, 2019

Building 2.0 has now been deployed, let us know how you get on you may also find this useful (will soon be added)

December 24th, 2019

The building 2.0 update is likely to come in the next few days (time permitting). Naturally given the time of year we cant be too specific, however i can now share some more details. All existing buildings will be removed, you will be automatically refunded their full mineral value. Any planet you have already built on will be left with a colony and a space expander. The new building system uses time and cr (minerals will be repurposed later) and there are further expansions planned for industry, these now shouldn’t be breaking changes. Each planet (so long as it has a structure) will allow you to remotely queue buildings (up to a maximum of 5/planet) as their time rolls around the planet will move onto building the next structure. Structures are paid for when added to the queue, if you cancel an item you will get a refund. If you demolish a building however you do not get a refund (demolishing removes 1 level at a time). Weapons, unlike other buildings do not increase their output per level, instead for each level you have another weapon (more shots)

December 12th, 2019

Some minor tweaks coming soon™️ as part of the bigger building update. These will be useful for our mobile/tablet brethren (taken on an ipad mini)

November 17th, 2019

Starbase upkeep is now in place, keep an eye on your faction coffers .. should you lack the funds your starbases will start to go offline! and may deteriorate

November 17th, 2019

You will be pleased to note the parking fee has now been capped at 50k, we may increase this over time.

November 14th, 2019

We are currently aware of an issue affecting in game NPC’s resulting in them only returning fire once and not moving. This issue is currently under investigation and will be resolved as soon as possible. We thank you for your patience. – Dr’s

November 12th, 2019

Hey Everyone. After quite a bit of background technical work the base mission system has been added to the game. Right now it focuses primarily on a number of missions to familiarise new starters with the game but it will be expanded to include other objectives/missions and rewards as time goes on. You’ll likely soon get to grips with how it works/tracks you completing your missions. There is another section that appears for the new starters (Morchedi) so many of you won’t see that but i’ve screenshoted it for you

November 11th, 2019

A small change has been made to how the hit change/ratio has been made in combat, this will effect all guns/ships/planets/starbases equally but hopefully improve the combat feel. let us know how you get on

November 3rd, 2019

The new ship picker is now in the game

October 14th, 2019

Q4+ Update for you all, we’ve been a bit slow to get this one formulated (mostly due to time and the complexities) but hopefully it should give you a good indication of the things to come https://interstellar-war.com/

September 29th, 2019

Issues has now been updated to include a filter bar and clicking the tags in the right nav will also filter by tags. Starbase minerals that still existed, despite their starbase being iestroyed have now also been removed

September 29th, 2019

some smaller but necessary improvements (i’ll start rolling out changes to match in other areas). Hopefully should make things easier on mobile devices and make accidental decommissioning a thing of the past

September 25th, 2019

Faction motions have been updated/tidied to make them clearer/cleaner and allow for better explanations/notes to be facilitated. I will be updating the motion forms to make adding better comments easier in due course

September 24th, 2019

Minor updates: – The chat bar has been updated to be shown on the starmap (less the unavailable channels) and will show on both tactical/starmap even if you are not in ship. – Issues have been updated so you can now mark any answer as “the answer”/”accepted answer” – Issue alerts have been adjusted to be green for success as opposed to red to conform with the rest of the game – Comments/text in issues should now included spaces if you insert line breaks (press enter) when writing your comment (same as discord for ex) – When editing an issue the cancel button will return you to the issue you where on vs the issue page – Un-voted badge, a small red badge with a number will appear next to the faction button for council members whom have motions that require their vote

September 17th, 2019

Bit of a novel update, but a technically laborious/challenging one… Planets are now Round! Therefore their click area has been greatly reduced and is now circular, thus you can now move much closer to them proximity wise… particularly the larger planets. Hopefully this will help a great deal as its been one on the list for a while and something of a bugbare for many.

September 16th, 2019

Avatars have been updated to reflect the correct faction defaults and timestamps have been added

September 15th, 2019

The new tabbed chat window has been added to the bottom of tactical/starmap, this filters messages to each tab and will show you alerts if you have new unread messages. You can press Enter to send the message in each tab (to save you pressing enter :))

September 2nd, 2019

A few further updates. The Q/A section is now in the main game nav. You can edit your posts within 1 hour of posting them. You can now also mark any comments as the answer(s) to your question. The number of comments is now shown, if there are 0 it is red (why not try to answer?) green if answered and blue if there are comments but none yet marked as the answer