Starbases

What are starbases?

Starbases are orbital structures that are a faction building that are visible on the tactical map providing tactical and functionality to the faction it is owned by. These are done through faction motions. When building a Starbase that has no starport will be named “outpost” can not be docked upon. These are defensive outposts only! Name will be displayed “starbase” if one is present. “Outpost” if not!

Construction:
The first step towards constructing a starbase is that the faction government motion to commission the orbital builder ship. This motion requires a 50% approval rate in order to pass and costs about 1.5 million credits. It will be commissioned towards a specific player. 

The second step, The ship requires 100 command to control it and is counted as a rank 5 ship. It will be placed in your Home Starbase private parking of the player that it was commissioned too. 

The third step is to move the Orbital Builder to the system where you want to construct your Starbase. You must orbit a planet to do so. The faction also must have 100% control over that system or it will not be able to build. The starbase builder changes gradually into a starbase with 100.000 health. It grows health like a planet does every 10 minutes. A starbase regens 10% of its health every hour.

Basic Starbase
Name: [System] Starbase
Health: 500,000  100,000
Cost: 500,000 credits  250,000
Function: Platform to build upgrades and act as an orbital station. CommArray and Hyperlane Upgrades automatically included.  

Starbase Upgrades
Every starbase upgrade gives it more functionality and strategic value.  These are commissioned by Council/leadership of the faction it belongs too. They have a cost at the point of commissioning than having required upkeep.

Upkeep: 
Every upgrade to the Starbase has maintenance/upkeep. The upkeep is being withdrawn from the Faction Funds. When there are no funds to satisfy the upkeep of the Starbase the upgrade goes offline every hour following missing upkeep. Balancing and planning are therefore very important!

UI: 
In the starbase screen, beneath player actions, the upgrades added to the starbase will be listed.

Commissioning Upgrades
Step 1: Government motion to commission an Upgrade.  The motion has 2 dropdowns and a Notes field, like the “Buy Ship Motion”.  The first dropdown is the list of Starbases.  The second is the list of Upgrades.


Step 2: Requires a 50% motion to pass, and costs the faction an amount equal to the Cost listed below at the point the motion passes. 


Step 3: When it passes, the Upgrade is listed on the Starbase screen, and it begins functioning immediately.  

Removing Upgrades


Step 1: Government motion to remove an Upgrade.  The motion has 2 dropdowns and a Notes field, like the “Buy Ship Motion”.  The first dropdown is the list of Starbases.  The second is the list of Upgrades.


Step 2: Requires a 50% motion to pass, has no cost. 


Step 3: When it passes, the Upgrade is removed on the Starbase screen, and it ceases functioning immediately.

Upgrade List
Name: CommArray
Cost: N/A Automatically Built when Base is
Upkeep: 100 credits
Prereq: None
Function: send message to Faction Chat when a planet/system is under attack

Name: Hyperlane Beacon
Cost: N/A Automatically Built when Base is 250.000 credits
Upkeep: 100 credits
Prereq: N/A
Function:  Friendly ships who enter from hyperspace appear near the Starbase.

Name: Scanning Platform (Cloak Disruptor)
Cost: 500.000 credits
Upkeep: 500 credits
Prereq: N/A
Function: In an area around the structure, 250mkm, cloaks cannot be (re)engaged after they have dropped.

Name: Long Range Defense Platform
Cost: 300.000 credits
Upkeep: 300 credits 
Prereq: N/A
Function: Ranged defence and Support for faction ships. 
Description: Total OP 30 extreme range. 
    15 x Output 2 weapons, Range 500, 


Name: Mid Range Defense Platform
Cost: 300.000 credits
Upkeep: 300 credits 
Prereq: N/A
Function: Ranged defence and Support for faction ships. 
Description: Total OP 45 at Midrange. 
    9 x Output 5 weapons, Range 125, 


Name: Close Range Defense Platform
Cost: 300.000 credits
Upkeep: 300 credits 
Prereq: N/A
Function: Ranged defence and Support for faction ships. 
Description: Total Output 60 weaponry at short range.  
    3 x Output 10, Range 75
2 x Output 15, Range 50


Name: Spaceport
Cost: 500,000 credits
Upkeep: 500 credits
Prereq: 1 Defense Upgrade
Function: Ability to “Move to Dock”. Disembark ship, Commission Ships, Sell ships, Park Ships

Name: Trade Station
Cost: 100.000
Upkeep: 100
Prereq: Spaceport
Function:  Player can sell minerals, unload minerals. All minerals mined by buildings within the system will be transported directly to player’s inventory on the Starbase.

Name: Cloning Station
Cost: 250.000
Upkeep: 250
Prereq: Spaceport
Function: When you die inside the system, you are transported to the Spaceport.